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Author Topic: Ice crown Citadel - Quick tactics  (Read 99 times)
Stormhammer
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« on: January 14, 2010, 01:21:22 PM »

Lord Marrowgar - Needs 3 tanks, 6-7 healers rest DPS
Phase1
Tanks stand in front, anyone else stood wth tanks at any time is liable to be saber lashed and be one-shot - DONT EVER STAND THERE, no seriously I mean it.
Ranged (except hunters) and Healers stand behind him at melee range/just inside his hitbox
Hunters stand to one side (Never behind the raid) and avoid coldflame if needed
Tanks move together out of any coldflame
When bone spike graveyard is cast nuke/aoe any bone spikes ASAP, be wary of hunters spiked

Phase 2 (Bone Stoooooooorm!!!)
Spread out a little bit - Stay in range of healers
Avoid the lines of coldflame
The melee dmg will be healed by healers (but feel free to use Healthstone and Pots)
DONT RUN to the edges of the room, as it can make repositioning very hard
When he is in his position for going back to phase 1 - run back to your phase 1 position, avoid getting close to tanks

Lady Deathwhisper - 3 tanks 6 healers
Phase 1
2 grps will be assigned to nuking adds - usually these groups are melee and hunter heavy
Ranged DPS are more likely to be on boss's shield - It needs to be nuked hard
Add groups kill adds at their respective sides and the back of the room - melee watch for cleave, casters look for shield
When adds get empowered or ressurected then please listen to vent for instructions and follow them fast
Move out of DnD
Apply CC to mind controlled people
Add groups should only ever DPS the shield when all adds a resurrected adds are dead

Phase 2
Nuke hard
Interrupt frostbolts
Let the tanks play taunt tennis be aware of aggro, boss is likely to be moved to centre of room
Move quickly away from the blue ghosts heading towards use - they head for pets/imps/mirror images too
Move out of DnD
Apply CC to mind controlled people

Gunship Battle
Jetpack use:
Grab a jetpack from Goblin, equip in shirt slot and drag to bar
Use a hotkey for jetpack and jump to new position using targetting circle (note when landing near adds it slows their attack speed and applies a small DoT effect)

Fight:
4 Melee will be assigned to cannons - look for the guide on forums - shot the horde rocketeers (far side of deck) and enemy ship
Ranged kill axethrowers on the edge of the other ship, switch to enemy melee mobs on board our ship when "home team" tank has aggro
When our cannons get frozen "away team" consisting of melee DPS, a tank, and some healers (and maybe a few ranged DPS) jetpack over to enemy vessel and nuke mage in centre area of their deck. Jetpack back once the mage is dead
Melee return to cannon duties - be careful of entering cannon with DoT (rending throw?)
Everyone stay alert for enemy mobs leveling/powering up, try and kill oldest/longest lived mobs 1st

...Repeat

Deathbringer Saurfang 2 tanks - 5/6 healers rest DPS
Tanks will tank him where he stands
melee DPS stand behind (musyt apply a healing debuff - wound posion, MS etc)
Ranged and healers spread out in pairs

Nuke hard - debuffs up and early heroism
When blood beasts are about to spawn melee MUST STOP all AOE type attacks - melee should never get aggro
Hunters must have slowing traps down in the path of blood beasts before blood beasts spawn
Ranged DPS nuke down Blood beasts asap. Use slowing attacks sanres and roots as much as possible

The First 3 people with mark of the fallen champion are allowed to die - unless a tank is marked, or a 2nd healer is marked, or the 3rd mark is cast when he is <30% hp

When he is under 20% hp use haste pots and any CD's, keep killing Blood beasts as needed

(Big trash - Precious & Stinky)

Rotface

Festergut

Professor Putricide
« Last Edit: January 14, 2010, 01:57:42 PM by Stormhammer » Logged

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« Reply #1 on: January 14, 2010, 01:21:34 PM »

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« Reply #2 on: January 14, 2010, 01:21:44 PM »

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« Reply #3 on: January 14, 2010, 01:21:53 PM »

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« Reply #4 on: January 14, 2010, 01:47:03 PM »

Comments welcome from people who have done these fights
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« Reply #5 on: January 14, 2010, 01:56:49 PM »

Healer note for Deathbringer Saurfang.

Damage-absorption abilities are *pure gold* on this fight. Saurfang gains Blood Power by damaging people with his special abilities / blood beast attacks. PW:S absorbs damage done. Slapping PW:S on people with Boiling Blood absorbs some [not all. It hits for > my shields] of the damage. A fair amount of it. So that's substantially less damage being done by the ability and thus - much less Blood Power. Result? It takes him longer to hit 100 and cast Mark of the Fallen Champion.

If you have Disc priests, they should be shielding debuffed people (I, personally, favour just shielding the people who've been hit each time. Some people prefer spamshielding the entire raid). Disc shields are better than Holy priest ones. If you don't have Disc priests, Holy priests should cover this instead. (If anyone else has damage-absorbing abilities, do share!)
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« Reply #6 on: January 14, 2010, 02:20:21 PM »

Saurfang - wouldn't say let 3 people die as i think that number will drop as our dps and tank's avoidance gets better. I think the general thing should be let people die until he hits the soft enrage at 30%, after which everyone HAS to be kept alive.

Adds are stunnable - if one aggroes a tank, melee can either taunt it and kite, or taunt/stun to stop it healing saurfang and stacking blood power.

Deathwhisper - easymode now Smiley If you have a taunt, keep an eye out for any zombies - they can still hurt tanks and need kiting, grab it if the tank isn't in a good position to do it themselves.

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« Reply #7 on: January 14, 2010, 02:21:56 PM »

Healer note for Deathbringer Saurfang.

Damage-absorption abilities are *pure gold* on this fight. Saurfang gains Blood Power by damaging people with his special abilities / blood beast attacks. PW:S absorbs damage done. Slapping PW:S on people with Boiling Blood absorbs some [not all. It hits for > my shields] of the damage. A fair amount of it. So that's substantially less damage being done by the ability and thus - much less Blood Power. Result? It takes him longer to hit 100 and cast Mark of the Fallen Champion.

If you have Disc priests, they should be shielding debuffed people (I, personally, favour just shielding the people who've been hit each time. Some people prefer spamshielding the entire raid). Disc shields are better than Holy priest ones. If you don't have Disc priests, Holy priests should cover this instead. (If anyone else has damage-absorbing abilities, do share!)

Pally sacred shield - prob best on people with mark of the fallen champion?
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