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Author Topic: Wis r2r application  (Read 478 times)
Blue
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Disciples of the watch


« Reply #20 on: January 12, 2010, 06:55:56 PM »

hit does look  low
also haste is low too i think

its ok going all out for Spell power,but you cant forget the importance of having hit and haste
its trying to get a balance of all the stats thats the hard bit i find

but as we dont have set stats as such its hard to know what to aim for exactly

i would suggest being hit capped 342 . with a set thats gets close to 263 for when you have the relevent buffs available
also if you look at other raiding shaman 600+ odd haste seems to be a good number to aim for

Melyanna i find is a good spec /gear to look at http://eu.wowarmory.com/character-sheet.xml?r=Aggramar&n=Melyanna

on a plus note your gear is good.and you have obviously been working hard at it Smiley
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"I am the Shape Of Things To Come, the Lord of the Flies, Holder Of The Sword Sinister… The Death-Bringer… I am the one who waits on the edge of your dreams… I am all these things and many more…"
Jasrahni
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« Reply #21 on: January 13, 2010, 08:21:55 AM »

http://www.worldoflogs.com/reports/0nv9iof5uw2p022r/details/8/?enc=bosses

Looking at the log, you're definitely not hit capped - if I'm reading the table correctly, you had a 2.6% miss rate on your spells. Looks like you cast a few lava bursts without flame shock being on the target, but that could just be from awkward timing on moving etc.

Jas
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Wis
Elemental Shaman 57 / 14 / 0
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Disciples of the Watch


« Reply #22 on: January 13, 2010, 12:05:30 PM »

As it was my first 25man run think it went ok

dps was high for the gear that I have just need to get the time right

hopefully that would make me r2r  Wink
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Jasrahni
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« Reply #23 on: January 13, 2010, 12:56:45 PM »

Get hit capped! /spank

Wink

Jas
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Stormhammer
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« Reply #24 on: January 13, 2010, 02:00:23 PM »

Get hit capped! /spank

I really have to agree with Jas here hit capping should be near enough mandatory for all DPS players in ICC.

Just so everyone understands spell power vs Hit for DPS....

DPS benefits enormously from Hit (some simple theorycrafting)....

In 5 minutes of combat a player mght cast 100 spells. If each spell does 8000 dmg average then we are looking at 800K dmg in 5 mins = (800,000 / 300) 2666 DPS
Conisder that a player can miss with 5 spells in that time because he/she is not hit capped but 5% below, they would the expect to only do 760,000 dmg in the same time so the dps would be = (760,000 / 300) 2533.

Basically the player has lost 40,000 dmg from 5 of their 100 casts being wasted. So to get that 40,000 missing dmg back from the 100 spells cast we'd need to get probably an extra 300-400 spell power (40,000 / 100 = 400 - depending on coefficients).

If we take the 300 spell power as being what is required (the low end due to decent co-effcient) we could approximate 300 spell power to 5% hit. 5% hit is approx 130 hit rating (@ 26HR per 1%) so each point of hit is worth 2.3 spell power.

This greatly simplifies the impact of hit cap because spells can crit when they do actually hit also so the actual value of hit is far greater.
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Miggy
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« Reply #25 on: January 13, 2010, 04:46:03 PM »

Also as Jas said above there are the knock on effects from spells missing, such as a missed flame shock which means the following few lava bursts aren't guaranteed crits until you can cast flame shock again
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Wis
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Disciples of the Watch


« Reply #26 on: January 14, 2010, 10:28:09 PM »

ok have updated stats

hope this will be r2r
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