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Author Topic: Naxxramas - Thaddius  (Read 257 times)
Zemalf
Priest - Healer (14/57/0)
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Cult of the Old Ones


« on: December 18, 2008, 07:15:18 AM »

Moved this from the sign-up thread where we discusses Thaddius.

This is to show how important it is for people to "not die" (and kill others while at it) because of positive/negative charge.



To prove the point, here's how buffed raid dps drops when people die.
It doesn't matter who dies, as even healer drops the stacked buff down.

EDIT: 2 down = over 12% less raid dps = almost 10k less raid dps using the average DPS of 1500

(Alive)
(AVG_stack)
(raid_dps)
(buffed_raid_dps)
25
11
37500
78750
24
10,5
36000
73800
23
10
34500
69000
22
9,5
33000
64350
21
9
31500
59850

EDIT2:

Here's how increase in average dps affects buffed raid dps (everyone alive)

(AVG_DPS)
(BUFFED_RAID_DPS)
1500
78750
1501
78802,5
1550
81375
1551
81427,5
1600
84000
1601
84052,5

1 point of increase in average dps, increases overall raid dps by 52,5
Thus, 100 more Average DPS increases buffed raid dps by 5250.
1 dead (24 alive), decreases raid dps by 4950.



Tactics links:
WoWWiki Thaddius
BossKillers 25-man Thaddius
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StratoFish
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Disciples of the Watch


« Reply #1 on: December 18, 2008, 12:40:59 PM »

You are assuming that all 25 people are DPSing which they won't be
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Trogg
Warrior - Protection
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Cult of the Old Ones


« Reply #2 on: December 18, 2008, 01:06:57 PM »

I thought he was basing it on average DPS for the raid. (taking into account the ones who arent DPS'ing thus the low number of 1500).
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Cheers,

Trogg.
Xed.
Rethun.

It puts the f*ckin chicken in the basket!
Zemalf
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« Reply #3 on: December 18, 2008, 01:23:17 PM »

You are assuming that all 25 people are DPSing which they won't be

EDIT:

ok, the calculation does not take into account how much the unbuffed raid dps drops when someone dies.
thus, the effect when someone who was doing any dps dies is even bigger :)

but like said, the point of calculation is to show, that by dying, anyone drops the raid dps A LOT
(raid dps drops ~7-9% as you see from calculation / each dead), as the stacked buff from the charges is the key of the battle, even if the one that died did 0 dps.
+ raid dps drops by the amount of dps the one who died was doing.

to continue the number crunching...

average dps means average dps of the raid, no matter how many actually do damage.
if healers (8) do 0 and tanks (3) do half of what dps do, the "actual" dps must do a bit over 2400 to achieve average dps of 1500 in 25 man raid.
average dps of 1500 has nothing to do what is needed on Thadd btw. it was just used to do the calculations as a nice and round number.
and the stacked buff is also the reason why + and - charged people must pile up together (we would be spreading out if it wasn't needed).
« Last Edit: December 18, 2008, 01:32:10 PM by Zemalf » Logged

StratoFish
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Disciples of the Watch


« Reply #4 on: December 18, 2008, 02:59:16 PM »

Yup, it does the job to show how important it is for nobody to die.

I was just pointing out that some people might take those numbers to mean that if we need 37500 raid DPS to beat some boss then they only need to contribute 1500 of it. As up to 8 people may be healing and tanks will be a bit below it would actually mean DPSers would have to be doing around 2300 DPS each to reach it. If we wipe and say we aren't reaching our max DPS someone could look at their own and say "I'm doing 2000 DPS, well above what is needed so I won't change anything" when they should be saying "I'm doing 2000 DPS, where can I get the extra that I need?".
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